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Key

Behaviors
= passing, shooting, dribbling, etc.
DT
= decision trees
EA
= evolutionary algorithm
GA
= genetic algorithm
GP
= genetic programming
HMM
= hidden markov model
NN
= neural networks
RL
= reinforcement learning
SOM
= self organizing maps
4LL
= Sony Four-Legged League


Stephan Chalup 2005-09-03